sovay: (Lord Peter Wimsey: passion)
sovay ([personal profile] sovay) wrote2016-09-08 01:54 pm

Breaking the signal so it's totally unreadable

My poem "The Conversation" has been accepted by Not One of Us. It is about communication problems, among other things. I think one of the others is politics.

I would love this Wondermark even if I didn't also call my own cats "baby cat."

I haven't read any of the relevant comics or even seen Suicide Squad (2016), but last night I dreamed about Harley Quinn and some ambiguous fictional antihero (spent some time as a black dog, was neither a hellhound nor Sirius Black) trying to break into a university with a serious haunting problem. Two nights ago I had weird-ass dreams about tentacle pregnancy. Your guess is as good as mine.
yhlee: recreational (peaceful) tank (recreational tank)

[personal profile] yhlee 2016-09-08 09:35 pm (UTC)(link)
I can't decide whether that would be a Shuos card game or a Kel card game, with that particular feature...
davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)

[personal profile] davidgillon 2016-09-08 09:44 pm (UTC)(link)
If you can't tell, it's definitely Shuos ;)
yhlee: Alto clef and whole note (middle C). (d20 (credit: bag_fu on LJ))

[personal profile] yhlee 2016-09-08 09:45 pm (UTC)(link)
*chokesplorfle* Touché!

I did do a speed game design workshop (four-hour session) at Gencon as part of my research for the h*archate, along with reading a bunch of stuff on game design, but I should probably actually try to interview real game designers the next time I try to write about this stuff, because a game designer I am not. :]
davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)

[personal profile] davidgillon 2016-09-08 10:24 pm (UTC)(link)
a game designer I am not. :]

Not convinced, Jedao's heresy game strikes me as a great game idea.

Yeah, the practicalities might need fleshing out, but a game that forces you to lose in order to win is a really strong concept
davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)

[personal profile] davidgillon 2016-09-08 11:57 pm (UTC)(link)
Ooh, {applauds}!
yhlee: Alto clef and whole note (middle C). (d20 (credit: bag_fu on LJ))

[personal profile] yhlee 2016-09-09 01:36 am (UTC)(link)
Inspired by things like the misère variant of games like Sprouts, though. :p

I didn't go into details because I knew I'd get nailed by actual game designers and/or mathematicians, and the last time I tried to do actual game design for story purposes, it was a complete time sink.
davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)

[personal profile] davidgillon 2016-09-09 09:29 pm (UTC)(link)
I didn't go into details because

I think the art of it is to imply the details are there, and hang together, without actually going into them. Leave it to the reader to fill in the details if they want them.